
For your character who gets stabbed, make a second event page triggered by that switch that has downed position as the event graphic. There's a few ways I can think of to handle this.

Change graphic when the char is facing DOWN will change it to the one where that character is crouched over, and facing any other direction gives me a different character's sprite entirely. I have a cut scene where someone is stabbed and I want them to change to the upper left most sprite in damage1 (the red haired dude lying on his back), but I have no idea how to accomplish this. Or if you're feeling especially generous (and forgiving of this outburst), maybe you could give me some advice. How is it choosing which sprite to display? I can't figure out the pattern! And why do we have to select the damage graphic in a 3x4 grid? Why can't we select individual graphics? I'd like a general explanation of why facing down will display one sprite, and face up will display another entirely. A character always changes into a different character depending on which direction they're facing, and even when I can get them to change to the proper character, I cannot access the damage sprite for that character that I'd want to use out of the 3.Ĭan someone break this down for me? I've seen other people struggle with this, but it doesn't seem to be giving others as much trouble as it gives me. I need to pick a damage graphic, but I can never get it to display correctly. One thing I keep bumping heads with though is the way damage graphics are handled.


I've been putting a lot of hours into RPG Maker VX Ace and for the most part I find the experience rather enjoyable.
